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Character Name: Karina Koslov Alternate Identities: Player Name: Ryan |
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| DISADVANTAGES | |||||
| Cost | Disadvantage | ||||
| 15 | Hunted: Institute for the Gifted 8- (As Pow, NCI, Capture) Notes: The Institute is backed by the government. |
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| 5 | Money: Poor | ||||
| 5 | Distinctive Features: Bar code back of her head (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) | ||||
| 10 | Physical Limitation: Over-using powers cause migraines (determined by using over 1/2 END powering her TK) (Infrequently, Greatly Impairing) | ||||
| 20 | Code vs. Killing: (Common, Total) Notes: This Disadvantage is perhaps "the" superhero Disadvantage. If your character doesn't have it, you should be thinking long and hard as to why not. A character with this Disadvantage absolutely refuses to consider lethal force as a valid option except under the most dire of circumstances (such as "kill or the planet dies" or "kill one to prevent a million deaths"). They dislike people who are willing to use lethal force, and will actively (and if necessary, physically) try to prevent them from doing so. If the choice comes down to using lethal force to stop an opponent and letting him escape, a character with this Disadvantage would let the opponent escape. This does not necessarily mean that the character is a coward or a weak fighter. Against a foe noted for his resistance to harm, the character will use his attacks to the best of his ability. Against unknown opponents, he will pull punches, use lower power attacks, or start out with entangles and similar non-damaging powers. And please note that it doesn't have to be a Killing Attack to count as a lethal attack -- a large enough "regular" attack can still be lethal. |
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| 20 | Paranoia: (Very Common, Strong) Notes: This character is just slightly out of touch with reality. He believes that "they" are watching him, interfering with his life, and perhaps even trying to kill him. Who precisely "they" are is up to the player, but usual candidates are the IRS, the CIA, the FBI, the local cops, Microsoft, the tobacco companies, the Feminists, the Communists, the Nazi's, aliens, Republicans, Democrats, the phone companies and the Roman Catholic church. This character trusts no one except very, very close friends, and he keeps an eye on them just in case. This Disadvantage works very well with Delusional.
And please note that just because you are paranoid doesn't mean that they aren't really out to get you. |
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| 15 | Private/Hates Public Exposure: (Common, Strong) | ||||
| 10 | Manchurian Candidate: (Infrequently, Greatly Impairing) Notes: A character with this Disadvantage has been programmed or brainwashed to perform a certain task. Unaware that he has been programmed or to what purpose, he goes about his day-to-day life until some predetermined event triggers his programming. The programmed task can be almost anything, but will always be something detrimental to the character. Some example tasks include assassination, bugging a room with surveillance equipment, destroying a piece of equipment, or perhaps reporting the dayÕs activity to an enemy. Depending on the task the character may or may not remember doing it and will almost never remember why. The trigger can be almost anything. Some examples are key phases (in any language), a time of day, a particular date, or being alone with someone. The trigger does not affect the cost of the Disadvantage. How often the character is called on to perform the task does affect the cost. A character taking this Disadvantage needs to get permission from their GM, who may want to decide the details and not tell the player until the Disadvantage is triggered.
The point cost depends on just how potentially damaging to the character are the consequences of his programmed action. Passing information or planting a bug are both actions that may or may not ever be discovered, and thus the consequences are not that great. Sabotage carries a greater risk of discovery, while assassination carries the greatest risk of all and thus would be worth maximum points. |
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| 100 | Total Disadvantages Cost | ||||
| APPEARANCE | |||||
| Hair Color: | Brown | ||||
| Eye Color: | Brown | Height: | 1.74 m | ||
| Weight: | 52.00 kg | ||||
| Description: | |||||
| Female, 5'9", 115lbs, brunette with long hair and hazel eyes. | |||||
| BACKGROUND | |||||
| At a young age, she was hand-picked to go to a special school. This "special" school was designed to train young people in their new abilities. However, she was unhappy there and escaped. | |||||