Character Name: Karina Koslov
Alternate Identities:
Player Name: Ryan
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
15 CON 10 10 15 12-
15 BODY 10 10 15 12-
20 INT 10 10 20 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
5 PD 3 2 5/20 5/20 PD (0/15 rPD)
5 ED 3 2 5/20 5/20 ED (0/15 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
6 REC 6 0 6
36 END 30 3 36
35 STUN 31 4 35
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 101 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 100
Total Points: 300
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 5/20
Res. Phys. Defense 0/15
Energy Defense 5/20
Res. Energy Defense 0/15
Mental Defense 15
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +3 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Escape 1/2 +0 +0 30 STR vs. Grabs
Joint Lock 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
Sacrifice Throw 1/2 +2 +1 3d6 Strike; You Fall, Target Falls
Slam 1/2 +0 +1 3d6 +v/5, Target Falls
Strike 1/2 +0 +2 5d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Karina Koslov
Alternate Identities:
Player Name: Ryan
SKILLS
Cost  Name
3 Acrobatics 13-
3 Acting 12-
3 Analyze: Combat 13-
3 Breakfall 13-
9 +3 with Martial Maneuvers
3 Computer Programming 13-
3 Disguise 13-
3 Electronics 13-
4 Language: French (completely fluent; literate)
4 Language: German (completely fluent; literate)
2 Language: English (basic conversation; literate)
2 Language: Mandarin (basic conversation; literate)
3 KS: Jujutsu 13-
3 Paramedics 13-
3 Persuasion 12-
3 Security Systems 13-
3 Stealth 13-
3 Streetwise 12-
4 Survival (Temperate/Subtropical, Temperate/Subtropical Forests, Urban) 13-
64 Total Skills Cost
TALENTS
Cost  Name
6 Combat Luck (3 PD/3 ED)
5 Eidetic Memory
3 Lightsleep
4 Speed Reading (x10)
18 Total Talents Cost
 
POWERS
Cost  Power END
30 TK Defenses: Multipower, 45-point reserve, (45 Active Points); all slots Extra Time (Full Phase, -1/2)
3u
1) TK Shield: Force Field (15 PD/15 ED/15 Mental Defense) (45 Active Points); Extra Time (Full Phase, -1/2)
4
3u
2) TK Energy Wall: Force Wall (18 ED) (45 Active Points); Extra Time (Full Phase, -1/2)
4
3u
3) TK Force Wall: Force Wall (18 PD) (45 Active Points); Extra Time (Full Phase, -1/2)
4
40 TK Attack: Multipower, 40-point reserve
4u
1) TK Blast: Energy Blast 8d6 (40 Active Points)
4
4u
2) Force Fist: Telekinesis (25 STR) (38 Active Points)
4
4u
3) Force Hand: Telekinesis (20 STR), Fine Manipulation (40 Active Points)
4
91 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
4 Joint Lock: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
3 Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls
3 Slam: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
26 Total Martial Arts Cost

Character Name: Karina Koslov
Alternate Identities:
Player Name: Ryan
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Institute for the Gifted 8- (As Pow, NCI, Capture)
Notes: The Institute is backed by the government.
5 Money: Poor
5 Distinctive Features: Bar code back of her head (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Over-using powers cause migraines (determined by using over 1/2 END powering her TK) (Infrequently, Greatly Impairing)
20 Code vs. Killing: (Common, Total)
Notes: This Disadvantage is perhaps "the" superhero Disadvantage. If your character doesn't have it, you should be thinking long and hard as to why not. A character with this Disadvantage absolutely refuses to consider lethal force as a valid option except under the most dire of circumstances (such as "kill or the planet dies" or "kill one to prevent a million deaths"). They dislike people who are willing to use lethal force, and will actively (and if necessary, physically) try to prevent them from doing so. If the choice comes down to using lethal force to stop an opponent and letting him escape, a character with this Disadvantage would let the opponent escape. This does not necessarily mean that the character is a coward or a weak fighter. Against a foe noted for his resistance to harm, the character will use his attacks to the best of his ability. Against unknown opponents, he will pull punches, use lower power attacks, or start out with entangles and similar non-damaging powers. And please note that it doesn't have to be a Killing Attack to count as a lethal attack -- a large enough "regular" attack can still be lethal.
20 Paranoia: (Very Common, Strong)
Notes: This character is just slightly out of touch with reality. He believes that "they" are watching him, interfering with his life, and perhaps even trying to kill him. Who precisely "they" are is up to the player, but usual candidates are the IRS, the CIA, the FBI, the local cops, Microsoft, the tobacco companies, the Feminists, the Communists, the Nazi's, aliens, Republicans, Democrats, the phone companies and the Roman Catholic church. This character trusts no one except very, very close friends, and he keeps an eye on them just in case. This Disadvantage works very well with Delusional. And please note that just because you are paranoid doesn't mean that they aren't really out to get you.
15 Private/Hates Public Exposure: (Common, Strong)
10 Manchurian Candidate: (Infrequently, Greatly Impairing)
Notes: A character with this Disadvantage has been programmed or brainwashed to perform a certain task. Unaware that he has been programmed or to what purpose, he goes about his day-to-day life until some predetermined event triggers his programming. The programmed task can be almost anything, but will always be something detrimental to the character. Some example tasks include assassination, bugging a room with surveillance equipment, destroying a piece of equipment, or perhaps reporting the dayÕs activity to an enemy. Depending on the task the character may or may not remember doing it and will almost never remember why. The trigger can be almost anything. Some examples are key phases (in any language), a time of day, a particular date, or being alone with someone. The trigger does not affect the cost of the Disadvantage. How often the character is called on to perform the task does affect the cost. A character taking this Disadvantage needs to get permission from their GM, who may want to decide the details and not tell the player until the Disadvantage is triggered. The point cost depends on just how potentially damaging to the character are the consequences of his programmed action. Passing information or planting a bug are both actions that may or may not ever be discovered, and thus the consequences are not that great. Sabotage carries a greater risk of discovery, while assassination carries the greatest risk of all and thus would be worth maximum points.
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.74 m
Weight: 52.00 kg
Description:
Female, 5'9", 115lbs, brunette with long hair and hazel eyes.
BACKGROUND
At a young age, she was hand-picked to go to a special school. This "special" school was designed to train young people in their new abilities. However, she was unhappy there and escaped.
Character created with Hero Designer (version 2008011807)