Character Name: Ion
Alternate Identities: Augustus Abrams
Player Name: Edward
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [2]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
15 BODY 10 10 15 12-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
5 PD 3 2 5/19 5/19 PD (0/14 rPD)
5 ED 4 1 5/26 5/26 ED (0/21 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
33 STUN 32 1 33
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 96 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 100
Total Points: 300
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
Flight 18" [36" NC]
DEFENSES
Type Amount
Physical Defense 5/19
Res. Phys. Defense 0/14
Energy Defense 5/26
Res. Energy Defense 0/21
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Ion
Alternate Identities: Augustus Abrams
Player Name: Edward
SKILLS
Cost  Name
7 Electronics 15-
7 Inventor 15-
2 Computer Programming (Personal Computers) 13-
7 Mechanical Engineering 15-
3 Persuasion 12-
2 Spanish: Language (basic conversation; literate)
2 Systems Operation (Communications Systems) 13-
3 Deduction 13-
5 Physics: SS 15-
38 Total Skills Cost
PERKS
Cost  Name
10 Inventor with several patents: Money: Wealthy
1 Reputation in Engineering: Reputation (A small to medium sized group) 8-, +1/+1d6
11 Total Perks Cost
TALENTS
Cost  Name
5 Eidetic Memory
5 Total Talents Cost
 
POWERS
Cost  Power END
13 Electrical Powers: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
13
1) EM Force Field: Force Field (14 PD/21 ED/5 Flash Defense: Sight Group) (40 Active Points); OIF (-1/2)
4
8
2) EM Absorbtion: Absorption 8d6 (standard effect: 24 points) (energy, Endurance Reserve) (40 Active Points); Limited Power Power loses about half of its effectiveness (Only EM Blasts (Lasers, Radiation, Electricity); -1), OIF (-1/2)
0
13
3) Flight 18" (36 Active Points); OIF (-1/2)
4
18 Endurance Reserve (200 END, 8 REC) Reserve: (28 Active Points); Side Effects - Overload (>180 Will build up 1 hex uncontrolled energy field, >200 Will explode in electromagnetic pulse, Will naturally discharge at 180 if out of combat with the Bracers on.; -1)0
7 Bio Field: Energy Blast 1d6, Damage Shield (Offensive; +3/4), Continuous (+1) (14 Active Points); Linked (Damage Shield; -1/2), Increased Endurance Cost (x2 END; -1/2)2
47 BioEnergy Blast: Multipower, 70-point reserve, (70 Active Points); all slots OIF (-1/2)
4u
1) Damage Shield: Energy Blast 4d6, Penetrating (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (65 Active Points); OIF (-1/2)
6
2u
2) Focused Electrical Pulse: Energy Blast 9d6+1, Armor Piercing (+1/2) (70 Active Points); Increased Endurance Cost (x2 END; -1/2), Restrainable (-1/2), OIF (-1/2), Beam (-1/4)
14
3u
3) Standard Electrical Pulse: Energy Blast 9d6+1, Penetrating (+1/2) (70 Active Points); Restrainable (-1/2), OIF (-1/2), Beam (-1/4)
7
3u
4) Unfocused Electrical Pulse (Stun): Energy Blast 9d6+1, STUN Only (+0), Penetrating (+1/2) (70 Active Points); Restrainable (-1/2), OIF (-1/2)
7
2u
5) Electromagnetic Pulse: Suppress 7d6, Area Of Effect (4" Radius; +1) (70 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only on Electrical Powers/Equipment; -1 1/2), OIF (-1/2)
7
3u
6) Electrical Arc: Energy Blast 8d6, Indirect (Same origin, always fired away from attacker; Represents Arcing Fire and conducting through metal, etc.; +1/4), Penetrating (+1/2) (70 Active Points); Restrainable (-1/2), OIF (-1/2)
7
3u
7) Chain Lightning: Energy Blast 5d6, Penetrating (+1/2), Area Of Effect (4" Any Area; +1), Selective (+1/4) (69 Active Points); Restrainable (-1/2), OIF (-1/2)
7
2 Life Support (Safe in High Radiation)0
2 Helmet Visor: Nightvision (5 Active Points); OIF (-1/2), Linked (Endurance Reserve; Helmet Powered by End Reserve (albeit > 1 per round); -1/2)0
5 Helmet Ear Piece (w/ HUD): Radio Perception/Transmission (Radio Group) (10 Active Points); Linked (Endurance Reserve; As Night Vision; -1/2), OIF (-1/2)0
2 Refined Recovery: Endurance Reserve (1 END, 2 REC) Reserve: (3 Active Points); OIF (Part of Suit Wieving; -1/2), Linked to END Reserve (Endurance Reserve; Lesser Power can only be used when character uses greater Power at full value; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; Greater Power is Constant or in use most or all of the time; -1/4)0
150 Total Powers Cost

Character Name: Ion
Alternate Identities: Augustus Abrams
Player Name: Edward
DISADVANTAGES
Cost  Disadvantage
20 Normal Characteristic Maxima
15 Psychological Limitation - Code V. Killing: (Common, Strong)
15 Secret ID: (Frequently, Major)
20 Dependent NPC - Son: Andre 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
5 Enraged: Children Threatened (Uncommon), go 8-, recover 14-
15 Psychological Limitation - Honorable (Wants to do the right thing): (Common, Strong)
10 Mystery Disad
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 1.89 m
Weight: 90.00 kg
Description:
Looks like the actor Chiwetel Ejiofor
BACKGROUND
Augustus Abrams was raise in Calumet City, Illinois. By sheer luck and determination he was able to leave the projects and work his way through school, first at the University of Chicago and then eventually earning his doctorate at Princeton in Physics. Despite what could have been a promising teaching career, Abrams, decided to engage in applied physics; making money in several discoveries and patents. He believed that applying what he knew was just as important and research. The money he made he rarely kept as he would invest it in programs in his home town (Chicago area) and later in his adopted city, Hero City.

Abrams moved to Hero City in 2005 to be near his young son Andre (now 8). Abrams had been divorced from his wife in 2004 and when she (Latisha) moved, he couldn't go. The two of them get along well enough and he pays most of Andre's child support. The move was not only for his son, but for an opportunity to join a research project experimenting with energy transmission. He believed that everyday objects could gain some power directly from the human bio-electrical system, supplimented by a transmitted energy field. He was right, to a degree...

An experiment Abrams was working on late last year was the first human-scaled test of his theory of bio-electric field modulation and control. Unfortunately the lab he was working at late one November night was the target of industrial espionage. Not his section, but another which was working on top-secret weapons projects. The thieves used an EMP generator to knock out the security and locking systems in a daring raid. What they didn't count on was Abrams was working late and in the middle of his electricity absorbtion and transmission experiments. The pulse hit his office an overloaded the equipment he was using, sending vast amounts of energy into his system. When he awoke, Abrams was ionized. His body emitted an electrical field which couldn't be shut down. Wounded, he jury-rigged a capacitor system to drain this field before the paramedics and police arrived. He still had a static charge, be he was treated and released.

Abrams has learned that he can't get rid of the field. It continues to grow and in time he noticed the electricity began to cause shocks and overloads. He created special grounding bands he could hide under his clothes to act like the older bulky capcitor. Several months have gone by and he still can't cure himself, when he is accosted on the way home by a pair of muggers. They beat him up and begin to rifle through his things, seeing the arm bands, one is removed and the resulting release of energy shocks the thug. Inspired, Abrams uses the power to drive them off. Over the next few weeks he takes a long vacation from work (which he is fairly independant of anyway) to spend with Andre and experiment with the bands. By connecting additional equipment under his clothes, Abrams has begun to test methods of channeling this energy; finding that it has the potential to do real good for the world, at least for Hero City. Andre always looked up to his father, now Abrams can be a hero to even more people as ...Ion!
PERSONALITY
Abrams is a devoted father, curious scientist and believer in the power of good and ambition to change the world. He is the consimmate good-guy. Though proud of his cultural identity, he doesn't fit the stereotypes. Fearless and always honorable as he was taught. He believed strongly in the responsibility of power. What gifts you have should be used to benefit all of mankind.
QUOTE
"We are more than talents or ideas. We are the sum of those inspired gifts, sent to help others who cannot help themselves."
Character created with Hero Designer (version 2008011807)