Citadel Base
Val Char Base Points Total Roll Notes
8 BODY 2 6 8 11-
8 DEF 2 18 8
9 SIZE 0 18 9 Length 32", Width 16", Area 512" DCV -10
Cost Powers END
15 High Range Radio Perception (Radio Group), +5 to PER Roll, Concealed (-5 with High Range Radio Perception PER Rolls), Discriminatory, Analyze, Tracking (37 Active Points); IAF Immobile (-1 1/2)0
10 Power Crystals: Endurance Reserve (115 END, 15 REC) Reserve: (26 Active Points); IAF Immobile (-1 1/2); REC: (15 Active Points); IAF Immobile Expendable (Easy to obtain new Focus; -1 1/2)
Notes: Removal of a power crystal shuts down the power source.
0
30 Training Program: Mental Illusions 8d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (5" Radius; +1) (90 Active Points); OIF Immobile Expendable (Easy to obtain new Focus; -1 1/2), No Range (-1/2)4
5 Support Systems: Life Support (Safe in High Radiation; Self-Contained Breathing) (12 Active Points); IIF Immobile (-1 1/4)0
37 Citadel Base Transporter (Not Yet Functional): Teleportation 1", No Relative Velocity, Position Shift, x8 Increased Mass, Usable As Attack (+1), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (112 Active Points); OIF Immobile Durable Expendable (Easy to obtain new Focus; -1 1/2), Costs Endurance (-1/2)11
10 Reconfigurable Transporter Locations: Teleportation: Floating Fixed Location (2 Locations)0
7 Transporter tied to the 7 modified "cell" phones carried by team members: Teleportation: Fixed Location (7 Locations)0
0 Retract Base into Citrine Crystal (Granted free by GM): Shrinking (3.052E-5 m tall, 3.553E-13 kg mass, -32 PER Rolls to perceive character, +32 DCV, takes +48" KB) (Custom Adder), Reduced Endurance (0 END; +1/2), Persistent (+1/2)0
22 Holographic Transformer Technology: Multipower, 55-point reserve, (55 Active Points); all slots IAF Immobile Expendable (Easy to obtain new Focus; Concealed Holographic Projectors; -1 1/2)
2u
1) Biological Repair Unit: Healing BODY 4d6, Can Heal Limbs (45 Active Points); IAF Immobile Expendable (Easy to obtain new Focus; Concealed Holographic Projectors; -1 1/2)
4
2u
2) Holographic Energy Barrier: Force Field (25 PD/25 ED) (50 Active Points); IAF Immobile Expendable (Easy to obtain new Focus; Concealed Holographic Projectors; -1 1/2)
5
2u
3) Hologram Generator: Sight, Touch, Hearing and Smell/Taste Groups Images 1" radius, +/-5 to PER Rolls, Alterable Size, Alterable Size (50 Active Points); IAF Immobile Expendable (Easy to obtain new Focus; Concealed Holographic Projectors; -1 1/2)
Notes: Affects only the inside of the base -- increased area of effect should therefore be not necessary as it technically cannot affect anything else.
5
2u
4) Force Projector: Force Wall (9 PD/9 ED) (Alterable Size) (50 Active Points); IAF Immobile Expendable (Easy to obtain new Focus; Concealed Holographic Projectors; -1 1/2)
5
 
Perks
16 AI Computer
1 Grounds (x1 Base Size) (0 Active Points)
20 Location: City; Location Average location, Modifier Underground
 
Skills
11 Concealment 13-
7 SS: Helion Biotech 16-
6 +3 with Computer Programming
Total Powers & Skills Cost: 205
 
Total Cost: 247
 
237+ Disadvantages
10 Vulnerability: 2 x BODY Using Citrine crystals (Uncommon)
Total Disadvantages Points: 10