Character Name: Elizabeth "Beth" Bishop
Alternate Identities: The Black Mask
Player Name: Dustin Evermore
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 70 23- HTH Damage 14d6 END [7]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
18 BODY 10 16 18 13-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
24 COM 10 7 24 14-
4 PD 4 0 4/22 4/22 PD (0/18 rPD)
4 ED 4 0 4/19 4/19 ED (0/15 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
9 REC 8 2 9
36 END 36 0 36
37 STUN 37 0 37
8" Running 6 4 15"
2" Swimming 2 0 2"
14" Leaping 14 0 34" 110 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 47
Spent: 47
Unspent: 0
Base Points: 200
Disad Points: 100
Total Points: 347
MOVEMENT
Type Total
Run (6) 15" [60" NC]
Swim (2) 2" [4" NC]
H. Leap (14") 34"
V. Leap (7") 17"
Gliding 20" [40" NC]
Tunneling 1" [2" NC]
DEFENSES
Type Amount
Physical Defense 4/22
Res. Phys. Defense 0/18
Energy Defense 4/19
Res. Energy Defense 0/15
Mental Defense 0
Power Defense 8
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Strike 1/2 +0 +2 16d6 Strike
Kick 1/2 -2 +1 18d6 Strike
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Elizabeth "Beth" Bishop
Alternate Identities: The Black Mask
Player Name: Dustin Evermore
SKILLS
Cost  Name
7 Acting 15-
7 Acrobatics 15-
Notes: Beth was a gymnist in highschool as well as a cheerleader -- and a good one. She also picked up contortionist skills in this time.
2 Animal Handler (Equines) 13-
3 Breakfall 13-
16 +2 with All Combat
Notes: Represents basic self-defense course training and natural giftedness.
3 Contortionist 13-
3 CK: Hero City 12-
5 Defense Maneuver I-II
Notes: Requires a half phase action to use these. Def Man I - No attacker is considered to be "behind" Beth. Def Man II - III - Eliminates multiple attacker bonus against Beth.
3 Disguise 12-
3 Helion: SS: Biotech 12-
2 Language: Spanish (basic conversation; literate)
3 Language: French (fluent conversation; literate)
3 Paramedics 12-
3 Persuasion 13-
3 Riding 13-
3 Seduction 13-
3 Stealth 13-
3 Streetwise 13-
2 TF: Equines, Small Wind-Powered Boats, Two-Wheeled Muscle-Powered Ground Vehicles
Champions Everyman Skills
0
1) Climbing 8-
0
2) Concealment 8-
0
3) Conversation 8-
0
4) Deduction 8-
0
5) AK: Home Country or Region (Everyman Skill) 11-
0
6) KS: Player's Choice 8-
0
7) Language: Native Language (idiomatic) (4 Active Points)
0
8) PS: Character's Job, Hobbie or area of Interest (Everyman Skill) 11-
0
9) Shadowing 8-
0
10) TF: Common Motorized Ground Vehicles, Everyman Skill
77 Total Skills Cost
PERKS
Cost  Name
17 Black Mask Base: Vehicles & Bases
Notes: The "base" is located at Veronica's home, utilizing hidden crawlspaces which ultimately lead to an underground complex.
15 Helion Technology: Advanced Tech
32 Total Perks Cost
TALENTS
Cost  Name
6 Combat Luck (3 PD/3 ED)
4 Double Jointed
10 Total Talents Cost
 
POWERS
Cost  Power END
16 Helion Physical Enhancement Suite (Powers Moves): Multipower, 20-point reserve, (20 Active Points); all slots Only In Heroic Identity (-1/4)
3m
1) Empower the Body Mode II: Running +7" (15" total), x4 Noncombat (19 Active Points); Only In Heroic Identity (-1/4)
2
3m
2) Empower the Body Mode III: Leaping +20" (34" forward, 17" upward) (20 Active Points); Only In Heroic Identity (-1/4)
2
3m
3) Enhance Physical Wind Resistance: Gliding 20" (20 Active Points); Only In Heroic Identity (-1/4)
0
1u
4) Crushing Grip -- may cause collateral damage, but it's effective: Clinging (normal STR) (10 Active Points); Only In Heroic Identity (-1/4)
0
2u
5) Smash Through Walls: Tunneling 1" through 6 DEF material (20 Active Points); Only In Heroic Identity (-1/4)
2
6 Radiation Shield: Power Defense (8 points) (8 Active Points); Limited Power Power loses about a fourth of its effectiveness (Does not work against powers and attacks using crystals or based on crystal technology; -1/4)0
20 Helion Defense: Elemental Control, 50-point powers, (25 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (Does not work against powers and attacks using citrine crystals; -1/4)
12
1) Empower the Body Mode I: +50 STR (50 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4), Limited Power Power loses about a fourth of its effectiveness (Does not work against powers and attacks using citrine crystals; -1/4)
5
20
2) Helion Probe Defense: Force Field (18 PD/15 ED), Reduced Endurance (0 END; +1/2) (49 Active Points); Limited Power Power loses about a fourth of its effectiveness (Does not work against powers and attacks using citrine crystals; -1/4)
0
15
3) Regeneration: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Limited Power Power loses about a fourth of its effectiveness (Does not work against powers and attacks using citrine crystals; -1/4)
0
101 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Helion Martial Arts
Notes: This is the basic martial arts that the ancient Helions trained for years to master. The Grandfather Probe has written the skills directly into Beth's reflexes so that they come naturally and without thinking about them. The following is a partial list -- other maneuvers might be learned as the Probe continues wiring Beth's nervous system to accommodate the techniques.
4
1) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 16d6 Strike
5
2) Kick: 1/2 Phase, -2 OCV, +1 DCV, 18d6 Strike
4
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
17 Total Martial Arts Cost

Character Name: Elizabeth "Beth" Bishop
Alternate Identities: The Black Mask
Player Name: Dustin Evermore
DISADVANTAGES
Cost  Disadvantage
10 Adventurous and Funloving: (Common, Moderate)
20 Will Not Kill: (Common, Total)
15 Social Limitation: Secret Identity (Frequently, Major)
10 Hunted: Government 8- (Mo Pow, NCI, Watching)
15 Stunningly Beautiful: (Very Frequently, Minor)
5 Dependence: Cosmic rays accessed from being outdoors -20 Active Points from Affected Power (Very Common, 6 Hours)
Notes: Affects her offensive multipower.
15 Susceptibility: In contact or close proximity to citrine (citrine quartz) 2d6 damage per Turn (Uncommon)
10 Vulnerability: 2 x STUN Attacked with citrine directly or if used to focus some kind of energy attack (Uncommon)
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Blue
Height: 1.71 m
Weight: 59.00 kg
Description:
Beth Bishop is a dead knockout at 5'7" and 130 lbs. Gorgeous in a very attention-getting way, it would seem that she could have any career she wanted -- if she wanted one based on looks alone. With sparkling blue eyes and lustrous black hair, and a body to make any man fantasize, she would seem to be the sort of girl who would have no trouble getting a date. And if a prospective date could get past the intimidating factor of just how good she really does look, then they might be in for a really good time.
BACKGROUND
Elizabeth Bishop grew up on a farm in Tennessee with dreams of becoming an actress and hitting it big on stage and with luck, on the silver screen.

One day when out in a pasture taking care of the horses, she fell straight through the earth into a dark cave! There was a terrible crunch and a red haze of pain before she lost consciousness. When she came to, she noticed her body was glowing with blue light, which faded and disappeared as she gathered her wits.

She spent hours in the hole while her family searched for her and while there, she found a number of curious things including a pile broken crystals (she had landed on them), what appeared to be native american pictograms indicating a falling star and showing them sealing the frightening, glowing rocks away into a cave. Clearly, she'd happened upon the cave. However, her fall had broken the crystals. Whatever strange energies had been captive within the crystals were gone now.

Beth currently works at a Borders bookstore and goes to acting classes at night.
PERSONALITY
Beth wants to become an actress and have a nice, normal life. She's aware she has some "blackouts", which she has tried to forget about. She also knows that she's had some encounters and weirdness going on around her, enough to make her worry that she isn't sick, but rather exactly the opposite. She is afraid that if "they" found out, she would be locked up somewhere and experimented on.

Therefore, she doesn't talk about it.

Her mental block, however, has provided the perfect vehicle for her heroic identity to come to the fore as the need arises.
POWERS/TACTICS
Versus very skilled/hard to hit opponents, use Surprise move with Acrobatics + (perhaps double jointed for special effect) to gain +1 to +3 OCV. Versus mooks, do a Sweep and add in multiple attacks.

Versus very tough opponent: Push her Strength. Gain +10 points (+2d6) for +10 Endurance.
CAMPAIGN_USE
Headlines:
Masked Vigilante stops Subway Mugging!
Masked Women Saves Family from House Fire!
The Black Mask Stops Possible Rape!
Black Mask Stops Runaway School Bus!
Character created with Hero Designer (version 2008011807)